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Cube Defence

Gameplay Example (Alpha Build)

Turret Demonstration

Enemies

During my last semester in high school, I worked with a team to design and program a Unity game in a very short period of time, around one month.
I acted as Project Manager and Lead Programmer for the duration of the project.


The team and I designed a very simple game loop. Defend against waves of enemies, earn currency, and upgrade your base. Repeat until the game is won.

Given that our time was extremely limited, our enemy models had to be extremely simple. Because of this, I quickly learned how to make enemies interesting by having them fill unique roles.
For example, the blue flying enemy could ignore the defensive wall and attack the player's base directly. Another note about that specific enemy is it taught me a lot about how the player prioritizes different aspects of the game.

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