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Rotting Road Rage

Early in my first year of college, myself and 3 others were tasked with making a short 2d game in Unity within 3-4 weeks. I came up with the idea for a top down driving game.

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My role was to program the car. To do this I made heavy use of Unity's physics system as well as the Enhanced Input System.

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Getting the car to feel right was challenging. I had to figure out how to balance mass, friction/drag, acceleration/deceleration, top speed, steering force, and many other aspects to make it feel fun to drive.

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Getting the car to not feel "slidey" was by far the hardest part of development. That word has haunted me ever since.

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You can download and play it off of itch.

https://aidendes.itch.io/rotting-road-rage

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